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2025 - PresentCYENS

Lost Spaces

Lost Spaces is an immersive VR experience that invites audiences into the inaccessible area of the Buffer Zone, exploring its abandoned landscapes while guided by the memories and voices of the people who once lived there.

cultureheritage360º videopoint cloudvirtual reality
cultureheritage360º videopoint cloudvirtual reality

Funding Body

Cyprus Deputy Ministry of Culture / Cyprus Presidency of the Council of the EU 2026

My Role

VR Developer

2025 - 2028CYENS

Mon-Art: The Monasteries of Art

MON-ART – The Monasteries of Art is a European cultural initiative co-funded by the Creative Europe programme that aims to use public art as a catalyst for social, ecological, and cultural regeneration. Drawing historical inspiration from how medieval monasteries acted as drivers of European civilization and sustainable development, the project establishes a modern, secular network of "monasteries of art" using existing heritage sites across countries like Italy, Hungary, Bulgaria, Albania, and Cyprus. Through a transnational residency programme, MON-ART brings together "Regeneration Artists" to collaborate with local communities and create sustainable, eco-friendly public art projects. In alignment with the European Green Deal and the New European Bauhaus, the initiative aims to bridge the gap between people, nature, and cultural heritage, transforming these historical spaces into living laboratories for community building and creative economies.

cultureart
cultureart

Funding Body

Creative Europe Programme (CREA) CREA-CULT-2024-COOP-2

My Role

Consulting

2022 - 2025CYENS

PREMIERE: Performing arts in a new era

PREMIERE aims to modernise performing arts by developing digital tools to support the full lifecycle of a performing art artifact, from the production until the consumption and preservation.

culturevirtual reality
culturevirtual reality

Funding Body

Funded by HORIZON-CL2-2021-HERITAGE-000201-04 (grant number 101061303 - PREMIERE).

My Role

Research Associate / Developer

2023 - 2024

Dragons of the Heartland

The purpose of the Dragon Game is to promote the Cypriot history and mythology of the dragons. It can also encourage the user to travel around Cyprus to discover the fountains (βρύσες) that are in all the different parts of the country, thus promoting tourism. The game was commissioned by the Cyprus Deputy Ministry of Tourism.

gameaugmented realityculture
gameaugmented realityculture

Funding Body

Cyprus Deputy Ministry of Tourism

My Role

Lead AR Developer

2021 - 2024

ReInHerit: Redefining the future of cultural heritage, through a disruptive model of sustainability

The overall objective of ReInHerit is to create a model of sustainable heritage management, which will foster a digital dynamic European network of heritage stakeholders. This model will be based on a digital cultural heritage ecosystem in which all the stakeholders (museums, heritage sites, policy makers, professionals and communities) will be provided with the tools and resources to communicate, experiment, and collabrate.

cultureheritagemuseumaugmented reality
cultureheritagemuseumaugmented reality

My Role

Research Associate / Developer

2020 - 2024SENSSOS, CYENS

TONE Project

Musculo-postural biofeedback in virtual reality for pain management in musicians. TONE is aiming to develop an innovative tool to assist musicians in developing preventive and pain-management strategies against task-specific musculoskeletal pain.

My Role

Research Associate / Developer

2022 - 2023

CYENSverse

Now more than ever, Cyprus needs its researchers and innovators to bring the power of technology to bear on the lives of its residents. Inspired by the new “metaverse”, the objective of this project is to develop a virtual space that will provide room for people to socialize, learn, explore, collaborate and play regardless of location and despite boundaries, real or imagined. CYENSverse attempts, with the application of Virtual Reality technologies, to become a place that encourages an open discussion for the future of Nicosia that would highlight its multicultural past. While the CYENSverse aspired to host multiple and varied events this project is focused on developing a first proof of concept about a part of the Nicosia Buffer Zone which was recognized by Europa Nostra in 2013 as one of the most endangered heritage sites in Europe because of its symbolic and historical significance, its authenticity and the cultural, social, and economic potential it represents.

cultureheritage360º videovirtual reality
cultureheritage360º videovirtual reality

My Role

Lead VR Developer / Researcher

2021 - 2023CYENS

DeepNic: Deep Mapping of Nicosia’s urban centre, 1960-2020

Deep Nic is a map based platform where historical research is combined with geography and technology and allows, through data visualization , a multi-temporal and multi-dimensional exploration of the urban center of Nicosia form 1960 until 2020.

cultureheritageaugmented reality
cultureheritageaugmented reality

Funding Body

This project has received funding from the Research and Promotion Foundation’s, RESTART «Excellence Hubs (Bridge Programmes)» and Pillar IV - Bridge Programmes, RIF Proposal No: EXCELLENCE/0421/0566

My Role

XR Developer

2020 - 2023CYENS

Astrotourism

The AstroTourism Project aims to promote Cyprus as an ideal destination for astronomical tourism. It focuses on developing infrastructure and services that enhance stargazing experiences, leveraging the island's clear skies and natural beauty. The project includes creating designated dark sky areas, educational programs, and digital tools to attract both tourists and researchers interested in astronomy. Overall, it seeks to boost local tourism, support sustainable development, and raise awareness about the importance of preserving dark skies for scientific and recreational purposes.

virtual realityaugmented realitygameeducation
virtual realityaugmented realitygameeducation

Funding Body

“Integrated Projects” Programme of the Research Promotion Foundation Programmes for Research, Technological Development and Innovation “RESTART 2016-2020”.

My Role

XR Developer

2021 - 2022CYENS

Boundary Crosser

Boundary Crosser The evaluation process for applications for the Boundary Crosser artist residency program of CYENS Centre of Excellence.

artaugmented reality
artaugmented reality

My Role

Creative Placemaking Coordinator

2020 - 2022CYENS, MagicLantern

Ledra Palace: Dancing on the Line

The Museum Lab of CYENS – a Centre of Excellence in Research and Innovation in the fields of Interactive Media Smart Systems and Emerging Technologies – is building an alternative Ledra Palace Museum, which will allow current and future generations to explore this unique and historic Nicosia landmark.

cultureheritageinteractiveaugmented realityvirtual reality
cultureheritageinteractiveaugmented realityvirtual reality

My Role

VR Developer / Research Associate

2020 - 2021CYENS

Visual Voices AR App

Creation of an AR app for the Visual Voices NGO, designed to support socially engaged visual artists coming from communities affected by violent conflict. The Visual Voices AR App for Digital Graffiti and Storytelling brings together socially engaged art and augmented reality, in a way that promotes user generated content and powerful stories of peace.

artaugmented reality
artaugmented reality

My Role

Research Associate / Developer

2019 - 2021CYENS

CoViRR

CoViRR (Co-creation of Virtual Reality re-usable e-resource for European Healthcare Education) is an ERASMUS+ strategic partnership aimed at co-creating virtual reality (VR) reusable e-resources as Open Educational Resources (OERs) for European Medical and Nursing schools. Traditional clinical skills labs can be costly and limited in immersion. By utilizing participatory design with key stakeholders—including students, healthcare staff, lecturers, and clinicians—CoViRR designs and evaluates low-cost, highly effective, and immersive VR training tools. These resources support existing curricula, foster open education, and help students develop their clinical skills through flexible and fully immersive learning experiences. Long term, the project aims to integrate digital innovation into healthcare curricula, enhancing the competences of teaching staff and the quality of the future healthcare workforce.

researchvirtual realityaugmented realitymedicaleducation
researchvirtual realityaugmented realitymedicaleducation

Funding Body

Erasmus+ KA2: Strategic Partnerships for higher education

My Role

XR Developer / Researcher

2012 - 2018cmbhc, usc

Skyfarer

A first-phase investigation into the development of an engaging interactive entertainment proof-of-concept application for upper limb rehabilitation that will consist of a virtual environment that provides audiovisual feedback based on human movement.

heatlhcaregameinteractionmixed reality
heatlhcaregameinteractionmixed reality

My Role

Lead Engineer

2016

Wall Street Journal

The Dow Jones Experience by Emblematic Group is an immersive, interactive installation designed to bring the iconic Dow Jones brand to life. It features a dynamic, data-driven environment where visitors can explore real-time financial news, market trends, and historical milestones through a blend of physical and digital storytelling. The experience uses large-scale projection mapping, touch interfaces, and custom-built hardware to create a visually compelling narrative about global markets.

mixed reality
mixed reality

Funding Body

Google as part of the release of Google Daydream.

My Role

Software Engineer

2015cmbhc, usc

"Chronos" and "PolyWorld"

VR experiences developed for Birdly VR fully immersive flying simulator.

interactionvirtual reality
interactionvirtual reality

My Role

Lead Engineer

2014 - 2015emblematic

Formula One

A volumetric virtual reality simulation of the Singapore Grand Prix that lets users experience a wheel change and race a car around the track

interactionvirtual reality
interactionvirtual reality

My Role

Software Engineer

2014 - 2015emblematic

One Dark Night

Virtual reality recreation by Nonny de la Peña of the shooting of Trayvon Martin by George Zimmerman, based on 911 audio recorded during the event

journalismvirtual reality
journalismvirtual reality

My Role

Software Engineer

2014 - 2015emblematic

Use of Force

Walk around virtual reality recreation by Nonny de la Peña of the fatal beating of an undocumented immigrant by U.S. Border Patrol agents

journalismvirtual reality
journalismvirtual reality

My Role

Software Engineer

2013 - 2015emblematic

Project Syria

Walk around virtual reality recreation of an explosion on the streets of Aleppo using found footage as well as original video shot in a refugee camp

journalismvirtual reality
journalismvirtual reality

My Role

Lead Software Engineer

2013 - 2014usc

Social Clues Game

Social Clues is a therapy tool and video game for children with autism teaching social skills and communication.

autism spectrum disordereducationgame
autism spectrum disordereducationgame

My Role

Lead Gameplay Programmer

2012 - 2013usc

Core Overload

Core Overload is a fast-paced top-down shoot 'em up with deep customization, built in UDK from the ground up to be focused on networked (online) multiplayer. Players can build their ships using different combinations of wings, engines, chassis, weapons, and cores.

gamemultiplayer
gamemultiplayer

My Role

Gameplay Engineer